Captive Weird // Compleated Conjurer (MOM-049) Foil
March of the Machine
Description
NOT LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
LEGAL
Brawl
LEGAL
Competitivebrawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
LEGAL
Tlr
Defender
3(R/P): Transform Captive Weird. ((R/P) can be paid with either R or 2 life.)
//
Compleated Conjurer
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
3(R/P): Transform Captive Weird. ((R/P) can be paid with either R or 2 life.)
//
Compleated Conjurer
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
Defender
{R/P}: Transform this creature. Activate only as a sorcery. ({R/P} can be paid with either
or 2 life.)
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
$0.50
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