Tovolar, Dire Overlord (MID-246): (Double Faced Transform)
Innistrad: Midnight Hunt
Description
NOT LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
LEGAL
Brawl
LEGAL
Competitivebrawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
LEGAL
Tlr
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
---------------
Tovolar, the Midnight Scourge
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
XRG: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
---------------
Tovolar, the Midnight Scourge
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
XRG: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.


: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
Nightbound
$0.75
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